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Devlog
Sinister Reasons
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Devlog
Documentation
May 26, 2023
by
chlobes
Goals The two primary goals of sinister reasons were to create a deckbuilding roguelike with deeper combat and more choices than others in the genre, and to make a casual and accessible game that was...
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devlog week 6 - ui and polish
May 26, 2023
by
chlobes
This week I worked on finalizing all the menu screens, victor/defeat screens, and adding flavourful text to each (not screenshotting this so it's a suprise). The game is now fully loopable, allowing t...
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devlog week 5 - testing feedback
May 21, 2023
by
chlobes
Following this week's survey, the feedback I got centered almost entirely around the game being unclear and confusing. I did 3 things to address this: 1. Instructions screen I noticed that most people...
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Testing form
May 18, 2023
by
chlobes
https://forms.gle/NbjWXzvMynL6uXdg6...
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devlog week 4 - visual effects
May 14, 2023
by
chlobes
This week I focused on adding visual effects and other feedback to make the game easier to understand. First I got some new icons that more accurately show what they mean. Next I added coroutines that...
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devlog week 3 - enemy actions
May 07, 2023
by
chlobes
First thing I did this week was add more cards and more colors to their text. I intend to use a lot of different colors to signify different values, I chose to have red and green signify less signific...
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devlog week 2 - enemy interaction
April 30, 2023
by
chlobes
This week I worked on adding interaction with enemies. The main interactions the player has with enemies is that enemies will attack and kill the player, and the player will attack and kill enemies. I...
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Devlog week 1 - very basic prototype
April 23, 2023
by
chlobes
Most of the work on the game so far has been hidden logic stuff, designing systems that will let me create new enemies and cards. The game is managed by a global static class that holds data and coord...
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Concept Log
April 10, 2023
by
chlobes
Overview Working Title Sinister Reasons Concept Statement Sinister Reasons is a turn based rpg card game. The player gets a new hand of cards each turn and must choose which cards to play to best comb...
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