devlog week 4 - visual effects
Sinister Reasons » Devlog
This week I focused on adding visual effects and other feedback to make the game easier to understand.
First I got some new icons that more accurately show what they mean.
Next I added coroutines that would delay actions. By running things in sequence it became much clearer what enemies and game-effects were doing, especially between turns, which are no longer instant.
Adding coroutines gave the opportunity to give some effects upon getting hit to player and enemies, I gave them a shake and color effect. The size of the shake depends on the strength of the attack, and during the shake I colored them red or blue depending on whether the attack got through the target's defense.
Files
Build.zip Play in browser
May 10, 2023
Sinister Reasons
Yet another roguelike deckbuilder
Status | In development |
Author | chlobes |
Genre | Card Game |
More posts
- DocumentationMay 26, 2023
- devlog week 6 - ui and polishMay 26, 2023
- devlog week 5 - testing feedbackMay 21, 2023
- Testing formMay 18, 2023
- devlog week 3 - enemy actionsMay 07, 2023
- devlog week 2 - enemy interactionApr 30, 2023
- Devlog week 1 - very basic prototypeApr 23, 2023
- Concept LogApr 10, 2023
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