Devlog week 1 - very basic prototype
Most of the work on the game so far has been hidden logic stuff, designing systems that will let me create new enemies and cards. The game is managed by a global static class that holds data and coordinates different functions, it is designed to alternate turns between player and enemy until one team dies.
I created a system that will draw 5 cards from the deck on each player turn, and allow the player to play 3 of them before ending the turn, currently none of these cards do anything.
After adding the card playing system and some test cards, there was very little feedback on when a card was played, so I added a short animation that plays whenever a card is played.
Up next will be implementing ui elements for health, block, and adding more cards so that fighting the enemy is possible. Then I will add ai to the enemy and the queue system I talked about previously.
Sinister Reasons
Yet another roguelike deckbuilder
Status | In development |
Author | chlobes |
Genre | Card Game |
More posts
- DocumentationMay 26, 2023
- devlog week 6 - ui and polishMay 26, 2023
- devlog week 5 - testing feedbackMay 21, 2023
- Testing formMay 18, 2023
- devlog week 4 - visual effectsMay 14, 2023
- devlog week 3 - enemy actionsMay 07, 2023
- devlog week 2 - enemy interactionApr 30, 2023
- Concept LogApr 10, 2023
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