Self Study 2 - Bone Hurting
Alright, so for this week we're supposed to add an animated character to our scene... lets make a sphere that can be deformed to make the body...
I may or may not have got distracted making a snowman. Alright so what were the requirements again?
- Upper Arm
- Lower Arm
- Hand
- Upper Leg
- Lower Leg
- Foot
- Spine (x3)
- Head
Hmmm a snowman doesn't normally have those but we can make this work... probably
I tried to be clever and use the mirror tool so I wouldn't have to duplicate the limbs, unfortunately it didn't work because the mirror tool doesn't duplicate the actual mesh, I had to manually create both sides.
(hand mesh acquired from Blendswap)
It's perfect, I can't imagine anyone possibly objecting to this model on any grounds.
Now time to animate it, rig up some bones (we'll add a few extras because what could be wrong with double jointed knees?), parent them properly, and then time for some keyframes.
Waving is fine:
And, as you can see, the walk cycle is normal:
You can really see the bones in the legs trying to escape the confines of the body they were placed in, I had to make sure not to bend any parts too much or the distortion gets really bad.
And that's it really, a perfectly normal character with an elegant walk!
19 bones were harmed in the making of this post.
KIT207 Portfolio
More posts
- Game concept ideasAug 08, 2023
- KIT207 - Self Study 1Jul 18, 2023
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